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Источник
The North
The North is the fifth location (Act V) in Titan Quest.
Contents
Background. [ ]
The world the North located in Scandinavia.
Maps [ ]
Corinth [ ]
- Act IV
- City of Corinth (Portal)
- Corinth Harbor Quarter
- Lechaion Harbor (Boss: Porcus the Ketos)
- Natural Cave
- Natural Cave
Heuneburg [ ]
- Danube Landing
- Heuneburg (Portal)
- Heuneburg Outskirts
- Swabian Jura
- Natural Cave
- Salt Mines (Boss: Vengeful Ghost), Ethereal Orb
- Natural Cave
- Natural Cave
- Natural Cave
- Cave of the Troll King (Boss: King Goldtooth), Majestic Chest
- Primrose’s Passage (aka Temple of the Hidden Sun), super Majestic Chest
- Rhine Cave
- Natural Cave
Glauberg [ ]
- Glauberg Outskirts
- Glauberg (Portal)
- Weser Uplands
- Teutoburg Forest
- Natural Cave
- Fafnir’s Cave (Legendary Boss: Fafnir ~ Transformed Dvergr)
- Sandy Cavern
- Altar of Nerthus (Boss:Ancient of the Sky), Mystical Orb
- Island of Nerthus (Boss:Mystical Orb
- Glade of Nerthus (Boss:Mystical Orb
- Inner Sanctum (Boss:Ancient of the Soil), Mystical Orb
- Hollow Cliffs
Scandia [ ]
- Shores of Scandia
- Travel to Kaupangr
- Volva Cave
- King Gylfi’s Hall
- Snowy Cave (connects Birch Forest and Battleground)
- South Barrow
- Southwest Barrow
- North Barrow
- Northeast Barrow
- Barrow of the Restless King (The Restless King)
- Wolf Den
- Natural Cave
- Natural Cave
- Shrine of Wodan
Dark Lands [ ]
- Kaupangr
- Kaupangr Outskirts
- Ichthian Grotto (Lord of the Fjord)
- Dvergr Ruins
- Dvergr Mines
- Master Forge Chamber
- Secret Tunnel (to Seventh Branch of Yggdrasil)
- Cavern of the Fungoids (Boss: The Great Shroom), Mystical Orb
Asgard [ ]
- Asgard ~ Greensward
- Gladsheim (Guardian of Valholl x4)
- Valholl (Bosses: Wodan, Tyr, Freyja, Baldr),one-shot Majestic Chest
- Portal between Valholl and Himinbjorg
- Bifrost
Jotunheim [ ]
Muspelheim [ ]
- Silver Shore (Portal)
- Lower Ashlands
- Upper Ashlands
- Eldr Fields
- Fire Shrine (Boss: Sinmara ~ High Priestess of the Flame), Majestic Chest
- Ground Floor (Boss: Ylva ~ Princess of Scandia, Loki ~ Trickster God), Majestic Chest
- Land’s End — Armory (Boss: Nostur ~ The Dark )
- Land’s End — Upper Ring
- Land’s End — Lady’s Quarters
- Eldr Fields — (Bosses: Surtr ~ Lord of Muspelheim/Surtr ~ Fire Incarnate), Mystical Orb
Walkthrough [ ]
Monsters [ ]
Quests [ ]
- Troubles of a New Age (City of Corinth)
- Festivities (City of Corinth)
- Sciron (City of Corinth)
- A Northern Contact (City of Corinth) (Lesser Artifact)
- Heart to Stomach (Heuneburg)
- White Gold (Heuneburg)
- The Golden Sickle (Hercynian Forest)
- Wine from the Rhine (Rhine Valley)
- The Troubled Son (Glauberg)
- Celtic Plaid (Glauberg)
- Little Friends (Weser Uplands)
- The Trapped Nixie (Wild Heathlands) (1 Skill Point)
- The Kornwyf’s Scythe (Wild Heathlands)
- Giesel (Birch Forest)
- Fir Cone Liquor (Shores of Scandia)
- The Restless King (King Gylfi’s Settlement)
- The Magic Cauldron (King Gylfi’s Settlement)
- The Survivor (Birch Forest)
- Dvergar History (Kaupangr) (2 Skill Points)
- Squabbling Merchants (Kaupangr)
- The Craftsman’s Passion (Icthian Fjord)
- Legendary Craftsmanship (Master Forge Chamber) (affix added to epic/legendary equipment)
Источник
Halls of the Dvergr
Exit the Halls of the Dvergr to the southeast to go outside to the Dark Lands Portal and the path to the Old Mine.
A Secret Passage in the Master Chamber leads to the Seventh Branch of Yggdrasil and access to Asgard.
Contents
Map [ ]
Quests [ ]
Dvergar History — Rune Tablet at the northern end of the Dvergr Mines Legendary Craftsmanship — offered by Durin after killing The Great Shroom for the main story
People [ ]
Aki ~ Dvergr Outcast Glum ~ Enchanter Dvalinn ~ Dvergr Master Smith Durin ~ Dvergr Master Smith Bjalfi ~ Trader
Monsters [ ]
Pre-Patch Map [ ]
The Halls of the Dvergr were updated in the 1.54 patch. The primary change was the removal of most of the walls changing the area from a claustrophobic dungeon into a series of open walkways and platforms over a deep chasm. The grand staircase in the middle of the area was removed. Some previously open paths were closed off by debris. A central pit was added to some rooms most notably in the boss room with Austri and Nar. Glum, the Enchanter, was moved to a more isolated position instead of hanging around with some hostile Dvergr. The Dvergr Mines, Master Chamber, and Secret Passage were not updated.
Источник
- Corinth Harbor Quarter