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Realms

The Realms are semi-procedural locations within the World of The Entity .
Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity’s trials.

Contents

  • 1 Overview
  • 2 Lore
  • 3 Realms & Maps
    • 3.1 The MacMillan Estate
    • 3.2 Autohaven Wreckers
    • 3.3 Coldwind Farm
    • 3.4 Crotus Prenn Asylum
    • 3.5 Haddonfield
    • 3.6 Backwater Swamp
    • 3.7 Léry’s Memorial Institute
    • 3.8 Red Forest
    • 3.9 Springwood
    • 3.10 Gideon Meat Plant
    • 3.11 Yamaoka Estate
    • 3.12 Ormond
    • 3.13 Hawkins National Laboratory
    • 3.14 Grave of Glenvale
    • 3.15 Silent Hill
    • 3.16 Raccoon City
    • 3.17 Forsaken Boneyard
    • 3.18 Withered Isle
    • 3.19 The Decimated Borgo
    • 3.20 Dvarka Deepwood
    • 3.21 Recurring Structures
    • 3.22 Unused Maps
    • 3.23 Sub-Realms
    • 6.1 Measuring Size
      • 6.1.1 Methodology
      • 6.1.2 Square Tiles

      Overview

      The location of the Trial is chosen by The Entity.
      Players can influence The Entity’s choice by burning certain Offerings .

      Trial locations have certain fixed landmarks, but elements such as Player starting locations, Generators , Chests Lockers , Totems and Exit Gates are placed to The Entity’s whims.
      Even the terrain itself shifts from Trial to Trial.

      There are currently 20 Realms and 42 Maps featured in Dead by Daylight .

      Lore

      The Realms are pockets within The Entity, constructed like everything else in its Realms from Auric Cells and based on the memories of those trapped within it.

      The Realms do not co-exist at all times, but are rather created whenever needed.
      The Campfire is also located within such a pocket.
      The Woods and the Black Fog beyond the Trial Grounds represent the boundaries of the pocket and are just a façade.

      Realms & Maps

      The MacMillan Estate

      IconMap Ind Warehouse

      CoalTowerOutline

      IconMap Ind Storehouse

      GroaningStorehouseOutline

      IconMap Ind Foundry

      IronworksOfMiseryOutline

      IconMap Ind Forest

      ShelterWoodsOutline

      IconMap Ind Mine

      SuffocationPitOutline

      Autohaven Wreckers

      IconMap Jnk Office

      AzarovsRestingPlaceOutline

      IconMap Jnk Lodge

      BloodLodgeOutline

      IconMap Jnk GasStation

      GasHeavenOutline

      IconMap Jnk Scrapyard

      WreckersYardOutline

      IconMap Jnk Garage

      WretchedShopOutline

      Coldwind Farm

      IconMap Frm Barn

      FracturedCowshedOutline

      IconMap Frm Slaughterhouse

      RancidAbattoirOutline

      IconMap Frm Cornfield

      RottenFieldsOutline

      IconMap Frm Farmhouse

      TheThompsonHouseOutline

      IconMap Frm Silo

      TormentCreekOutline

      Crotus Prenn Asylum

      IconMap Asy Asylum

      DisturbedWardOutline

      IconMap Asy Chapel

      FatherCampbellsChapelOutline

      Haddonfield

      IconMap Sub Street

      LampkinLaneOutline

      Backwater Swamp

      IconMap Swp Palerose

      ThePaleRoseOutline

      IconMap Swp Grimpantry

      GrimPantryOutline

      Léry’s Memorial Institute

      IconMap Hos Treatment

      TreatmentTheatreOutline

      Red Forest

      IconMap Brl MadHouse

      MothersDwellingOutline

      IconMap Brl Temple

      TheTempleOfPurgationOutline

      Springwood

      IconMap Eng ElmStreet

      BadhamPreschools I-III Outline

      IconMap Eng ElmStreet02

      BadhamPreschools I-III Outline

      IconMap Eng ElmStreet03

      BadhamPreschools I-III Outline

      IconMap Eng ElmStreet04

      BadhamPreschool IV Outline

      IconMap Eng ElmStreet05

      BadhamPreschool V Outline

      Gideon Meat Plant

      IconMap Fin TheGame

      TheGameOutline UpperFloor

      TheGameOutline LowerFloor

      Yamaoka Estate

      IconMap Hti Manor

      FamilyResidenceOutline

      IconMap Hti Shrine

      SanctumOfWrathOutline

      Ormond

      IconMap Kny Cottage

      MountOrmondResortOutline

      Hawkins National Laboratory

      IconMap Qat Laboratory

      TheUndergroundComplexOutline

      Grave of Glenvale

      IconMap Ukr Saloon

      DeadDawgSaloonOutline

      Silent Hill

      IconMap Wal Level01

      MidwichElementarySchoolOutline LowerFloor

      MidwichElementarySchoolOutline UpperFloors

      Raccoon City

      IconMap Ecl Eclipselevel01

      RaccoonCityPoliceStationOutline LowerFloor

      RaccoonCityPoliceStationOutline UpperFloor

      IconMap Ecl Eclipselevel01

      RaccoonCityPoliceStationEastWingOutline LowerFloor

      RaccoonCityPoliceStationEastWingOutline UpperFloor

      IconMap Ecl Orionlevel01

      RaccoonCityPoliceStationWestWingOutline LowerFloor

      RaccoonCityPoliceStationWestWingOutline UpperFloor

      Forsaken Boneyard

      IconMap Ion Ionlevel01

      EyrieOfCrowsOutline

      Withered Isle

      IconMap Meteor Meteorlevel01

      GardenOfJoyOutline

      The Decimated Borgo

      IconMap Qtm Quantumlevel01

      TheShatteredSquareOutline

      Dvarka Deepwood

      IconMap Uba Umbralevel01

      TobaLandingOutline

      IconMap Uba Wormholelevel01

      NostromoWreckageOutline

      Recurring Structures

      These are structures that appear on most if not all Maps:

      Dbd-journal-basement

      KillerShackOutside

      Hill

      MazeTile

      Unused Maps

      Over the course of Dead by Daylight’s existence, several either unreleased or unused Maps have been found in the Game files.
      It is not known whether they will be released at some point or be removed from the code eventually.

      Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
      Their names are generally WIP names of Maps and a Map’s actual name upon release would likely be different:

      Sub-Realms

      Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
      There are currently 8 known Sub-Realms:

      • The Campfire
        • Location to which The Entity brings the Survivors and the Killer before a next Trial.
      • The Dream World
        • Another plane of existence that is accessible to The Nightmare and Survivors affected by his Power.
      • The Ethereal Plane
        • Another plane of existence that is accessible to The Spirit while using her Power.
      • The Otherworld
        • Another plane of existence that is accessible to The Onryō while using her Power.
      • The Spirit World
        • Another plane of existence that is accessible to both The Wraith and The Nurse while using their respective Power.
      • The Upside Down
        • Another plane of existence that is accessible to The Demogorgon while using its Power.
      • The Void
        • Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.

      Map Repeat Prevention

      Patch 6.6.0 introduced the «Map Repeat Prevention» mechanic, which affects the Map Selection process when loading into a ranked Trial.
      The mechanic has the following effects on ranked Trials:

      1. Reduces the odds of Players loading into the same Map two Trials in a row to near zero.
      2. Makes it unlikely for Players to load into recently played Maps in upcoming Trials in general, but not near zero.
      3. Does not affect the impact of Realm Selection Offerings.
      4. Does not affect Custom Games, if no specific Map was selected by the host.

      The Map Repeat Prevention system is temporarily disabled whenever a Map is updated. The mechanic is enabled again a week after a Map update has been released.

      Realm Intros

      Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm.
      With few exceptions (Haddonfield and Silent Hill), these intro themes were all added with Patch 5.6.0 and already with Patch 5.5.0 for Coldwind Farm:

      Realm Intro Theme
      The MacMillan Estate https://deadbydaylight.fandom.com/wiki/File:MapIntro_The_MacMillan_Estate.ogg
      Autohaven Wreckers https://deadbydaylight.fandom.com/wiki/File:MapIntro_Autohaven_Wreckers.ogg
      Coldwind Farm https://deadbydaylight.fandom.com/wiki/File:MapIntro_Coldwind_Farm.ogg
      Crotus Prenn Asylum https://deadbydaylight.fandom.com/wiki/File:MapIntro_Crotus_Prenn_Asylum.ogg
      Haddonfield https://deadbydaylight.fandom.com/wiki/File:MapIntro_Haddonfield.ogg
      Backwater Swamp https://deadbydaylight.fandom.com/wiki/File:MapIntro_Backwater_Swamp.ogg
      Léry’s Memorial Institute https://deadbydaylight.fandom.com/wiki/File:MapIntro_L%C3%A9ry%27s_Memorial_Institute.ogg
      Red Forest https://deadbydaylight.fandom.com/wiki/File:MapIntro_Red_Forest.ogg
      Springwood https://deadbydaylight.fandom.com/wiki/File:MapIntro_Springwood.ogg
      Gideon Meat Plant https://deadbydaylight.fandom.com/wiki/File:MapIntro_Gideon_Meat_Plant.ogg
      Yamaoka Estate https://deadbydaylight.fandom.com/wiki/File:MapIntro_Yamaoka_Estate.ogg
      Ormond https://deadbydaylight.fandom.com/wiki/File:MapIntro_Ormond.ogg
      Grave of Glenvale https://deadbydaylight.fandom.com/wiki/File:MapIntro_Grave_of_Glenvale.ogg
      Silent Hill https://deadbydaylight.fandom.com/wiki/File:MapIntro_Silent_Hill.ogg
      Raccoon City https://deadbydaylight.fandom.com/wiki/File:MapIntro_Raccoon_City.ogg
      Forsaken Boneyard https://deadbydaylight.fandom.com/wiki/File:MapIntro_Forsaken_Boneyard.ogg
      Withered Isle https://deadbydaylight.fandom.com/wiki/File:MapIntro_Withered_Isle.ogg
      The Decimated Borgo https://deadbydaylight.fandom.com/wiki/File:MapIntro_The_Decimated_Borgo.ogg
      Dvarka Deepwood https://deadbydaylight.fandom.com/wiki/File:MapIntro_Dvarka_Deepwood.ogg

      Map Sizes

      The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
      Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
      Most Map tiles come in one of three sizes: 16×16, 16×32, or 32×32 metres.

      Measuring Size

      All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight Wiki as there are no official measurements available.
      The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.

      Methodology

      The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.

      This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
      However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
      There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in the case of the Raccoon City Police Station Maps, which are excessively difficult to measure.

      Square Tiles

      The Wiki gives a Map’s size in two different units: metres squared (m 2 ) and Square Tiles (sqT).
      A square Tile was defined to be an area of 8×8 metres, the length of an outer wall segment.
      It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.

      Size Table

      Rank Map Size (sqT, 8×8 m 2 ) Size (m 2 )
      1 Mother’s Dwelling 188 12,032
      2 Shelter Woods 176 11,264
      Azarov’s Resting Place
      3 Disturbed Ward 172 11,008
      4 Torment Creek 168 10,752
      Grim Pantry
      The Shattered Square
      5 Wretched Shop 164 10,496
      Garden of Joy
      6 The Pale Rose 161 10,304
      7 Ironworks of Misery 160 10,240
      Suffocation Pit
      Rotten Fields
      8 Groaning Storehouse 156 9,984
      Blood Lodge
      Gas Heaven
      Fractured Cowshed
      The Temple of Purgation
      Family Residence
      Sanctum of Wrath
      Mount Ormond Resort
      9 The Thompson House 152 9,728
      Lampkin Lane
      10 Badham Preschool V 148 9,472
      Eyrie of Crows
      11 Wreckers’ Yard 144 9,216
      Badham Preschool I
      Badham Preschool II
      Badham Preschool III
      12 The Game 142 9,088
      13 Father Campbell’s Chapel 140 8,960
      Badham Preschool IV
      14 The Underground Complex 138 8,832
      15 Rancid Abattoir 136 8,704
      Dead Dawg Saloon
      16 Coal Tower 132 8,448
      17 Toba Landing 130 8,320
      18 Midwich Elementary School 113.5 7,264
      19 Treatment Theatre 98 6,272
      20 Raccoon City Police Station 0 0
      Raccoon City Police Station East Wing
      Raccoon City Police Station West Wing
      Nostromo Wreckage

      Realm Nature Guide

      In celebration of Earth Day 2021, the Developers published a «totally accurate nature guide to The Entity’s Realm»:

      Cover Page

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      Trivia

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