- Dark
- Moves [ ]
- Z : Stone Barrage (0) [ ]
- X : Black Hole (25) [ ]
- C : Dark Tornado (75) [ ]
- V : Dark Ball (150) [ ]
- Z: Devilment Pull (0) (30 gems) [ ]
- X: Monstrous Black Hole (25) (70 gems) [ ]
- C: Cruel Dark Tornado (75) (140 gems) [ ]
- V: Dark Dimension Ball (0) (225 gems) [ ]
- B: Dark Foray (2500) (250 gems) [ ]
- Ope Ope No Mi (Operation)
- Attack information [ ]
- Moves (Dev. 5000) [ ]
- Z: Area (0)- [ ]
- X: Rock (100)- [ ]
- E: Counter Shock (850)- 2,140 [ ]
- V: Gamma (650)- [ ]
- C: Heart (300)- [ ]
- B: Teleport (1000)- [ ]
- Suna Suna No Mi (Sand)
- Summary [ ]
- Moves (Dev. 5000) [ ]
- Z: Sand Bullet (0)- [ ]
- X: Sand Spike (25)- [ ]
- C: Quicksand (50)- [ ]
- V: Sandstorm (500)- [ ]
- E: Sand fly (100)- [ ]
Dark
The Dark Devil Fruit is a Logia-type Devil Fruit.
It has an awakening which requires the Dark Beard Hat accessory and costs 715 gems in total.
When paired with the Soul Cane or Pondere Blade, it can be a decent fruit for PVP.
Moves [ ]
Z : Stone Barrage (0) [ ]
The user launches a barrage of debris to where the cursor is aimed at. Deals 13k-15k damage (may vary).
X : Black Hole (25) [ ]
The player creates a pool of darkness around him, gradually dealing damage and slowing down enemies caught in it. This move needs you to hold the key to unlock its full potential. Does 8k-9k damage total. Cannot be used in the air.
C : Dark Tornado (75) [ ]
Similar to Black Hole, but without notable limitations. It can be used in the air and doesn’t need you to hold the key. Does 10k damage.
V : Dark Ball (150) [ ]
The user throws a large ball of darkness at where the cursor is aimed, doing 11k damage to enemies caught in it.
Z: Devilment Pull (0) (30 gems) [ ]
The player creates a beam of darkness aimed at their cursor. Stuns enemies within it and deals 10k damage.
X: Monstrous Black Hole (25) (70 gems) [ ]
Similar to the unawakened’s , but with greater range and 8k damage.
C: Cruel Dark Tornado (75) (140 gems) [ ]
Similar to unawakened’s , but with greater range and deals 11k-12k damage.
V: Dark Dimension Ball (0) (225 gems) [ ]
Similar to unawakened Dark Ball. Groups any enemies it hits to the center of the ball. Does [TBA] damage.
B: Dark Foray (2500) (250 gems) [ ]
The player summons a dark ball above them that shoots beams towards the ground. Each beam deals 4k and does more damage to bigger targets.
Источник
Ope Ope No Mi (Operation)
The Ope-Ope no Mi is short for the Operation fruit/Control-Control. This fruit is a Rare Paramecia type that grants the user the ability to create a room where they have absolute control of what’s within it. In the anime/manga the user of this fruit is Trafalgar D. Water Law, a member of the «Worst Generation». In game the fruit can be obtained through finding it, buying it from the Black Market, or from Gacha. It costs $3,500,000 and 5 Gems, making it one of the more difficult rares to obtain.
Attack information [ ]
The Ope-Ope no Mi is a fruit that can be used for PvP but it is not really that good for grinding. Not only does it do good damage but the refresh to throw the bubble is low, and on top of that the bubble is very large. As such, you can somewhat make up for its limited range. Because 2 of it’s attacks will send you towards your opponent, this can be very useful for sword users. It’s Heart move can´t affect people after they have left the room. Overall this fruit can be good if used correctly, but it can also be countered easily and as such it’s a situational fruit.
Moves (Dev. 5000) [ ]
Z: Area (0)- [ ]
This move is based on the move ‘Room’. When first activated the player will put out their left hand, and from it a blue bubble will be sent outwards. This blue bubble is slightly larger than Stone Arena where the Expert Swordsman spawns (however the size also varies depending on the users fruit level). Within this blue room or sphere, the player can use all of the attacks available but they can not be sent outside the sphere, nor will they work if the user isn’t in it. The sphere can be left where ever the player wishes, regardless of the distance from it. To get rid of the sphere the user must press Z again and the bubble will disappear back into the users hand. As a side note, the moment this move is thrown the user can begin to use the fruit’s abilities. It’s recommended to try and memorize the size of the sphere to know the max distance a move can be used, as this will give a large advantage to users of this fruit.
X: Rock (100)- [ ]
This move is based on the skill ‘Takt’. A rock rises from the ground where your cursor is, and gets launched to where your cursor is then pointed. The size of the rock is a bit large, and they travel at a fairly good speed. They can be aimed at any which way, though if the rock is sent flying towards the sphere it will explode on contact with it. The rock explodes when hitting a surface or enemy and has a good area of effect for dealing with larger groups of NPCs. Each rock deals 11,250 damage and is quite spammable (cooldown is approximately 5 seconds). Unfortunately this move isn’t good for PVP, but it’s very useful for Golden Arena mode and for just fighting regular NPCs. A minor detail, the color of the rock thrown depends on the texture of the ground the rock came from, similar to Gravity’s flight.
E: Counter Shock (850)- 2,140 [ ]
This move is based on the skill ‘Counter Shock’. The player will assume a stance with both arms behind their back with their forearms pointing forward while yellow and blue electricity surges from their body, then will slam the ground with both hands dealing AOE damage with electricity flowing everywhere from the player to a certain area. The attack has a 5 tick damage so it can drain Kenbunshoku Haki fairly well (The number of ticks of damage is determined by the range). This move can be held. Each single blow does 1515 damage, dealing 7,575 damage in total and has a refresh of 8 seconds.
V: Gamma (650)- [ ]
This move is based on the skill ‘Gamma Knife’. The player will hold a stance where an arm is pointed wherever the cursor is point with the second arm bend behind holding a pale-green colored sword pointed in the same direction with the cursor, and with green electricity flowing from the player plus a green light illuminated. The player will then dash forward a great amount with a pale-green trail following the player, damaging anyone in the way and damaging people in front as well. You are able to damage people out of the room with this ability but only a short distance, as well if attempted to dash out of the circle the player will be stopped and only appear a short distance from the room. This move is very quick to attack so it is great for PvP or attacking NPCs, although is hard to hit if they are in the air, as well Kenbunshoku Haki can easily counter this since it’s only a single hit attack. This move can be held. It deals 12,500 damage and the refresh is 8 seconds long.
C: Heart (300)- [ ]
This move is based on the skill ‘Scalpel’. This must be pointed at an enemy or npc before being used, and will do nothing otherwise. When used, the player will charge with an arm forward at instant speed, making this almost unavoidable like the last attack. Once it hits, red electricity will come from the player and in the users inventory a heart will appear. This heart shows up immediately after the attack connects, and can be held like a normal object. When the user clicks or taps the screen while holding the heart, the heart receives damage and then will disappear. As the heart receives damage it will also inflict damage on the victim with no delay. Kenbunshoku Haki does not defend from this move, it will evade damage taken from hurting the heart but it will not prevent the heart from being taken in the first place. Also take note that clicking with the enemy dodging will not make the heart disappear, and instead will expire the enemy’s dodges and then start doing damage when they are gone. A click will deal 12,510 damage (If a player has 8 dodges, every click will remove a single dodge until you run out, it will then deal the 12k damage once and then the heart is removed from your inventory, for Npc’s however it will deal the 12k damage immediately). The refresh is 8 seconds long. Repeated use is possible, the player can take as many hearts as they like from an enemy and each and every heart will work to damage an enemy. With that being said, once an enemy or npc dies all hearts taken from them will disappear from ones inventory. Hearts will appear a solid black if held with Busoshoku Haki. Hearts will still damage people who already have left the sphere of the Ope-Ope No Mi, the only way to escape damage from this attack is by dying or with Kenbunshoku Haki. If you attack an npc using this, they will not chase after you as if you attacked them, but once you start dealing damage using the heart then they will. In PVP if this skill is used and executed, it is practically K.O in a PVP even if your opponent is using Kenbunshoku Haki.
B: Teleport (1000)- [ ]
This move is based on the skill ‘Shambles’. Similar to any Devil Fruit teleport ability or Soru, the player teleports where the cursor is pointed. The span of it reaches from one side of the sphere to the other and will not work outside it. The weakness of this teleportation is that it must be aimed at a solid surface within the sphere. It can’t be aimed at the sky or at the walls of the bubble, either the floor or a solid. Teleporting directly where an NPC/player is will make you swap places with them, however this is extremely hard to do, and almost impossible in a real fight. The refresh is approx. 9 seconds. This is good for getting the hiders in the safe zone because you can just teleport them out.
Источник
Suna Suna No Mi (Sand)
The Suna-Suna no Mi translates to the Sand-Sand Fruit which is a Logia type Devil Fruit that makes the user’s body made of sand. In the anime this fruit is used by the infamous Crocodile. In game this fruit can be obtained by finding it, buying it from the Black Market, or from Gacha. It costs $1,500,000.
Summary [ ]
The Sand-Sand Fruit is a good fruit for beginners. It’s affordable, has good refreshes, and does enough damage defeat bosses with relative ease. Its flight is also faster than normal making it a good method of travel. Overall, this fruit is good for grinding up until the higher levels where more powerful fruits are easily accessible.
Moves (Dev. 5000) [ ]
Z: Sand Bullet (0)- [ ]
When first activated the player puts their arm out in the direction of the cursor and fires out a ball of sand.This ball of sand travels at a slow speed and has sand spikes coming from it as it goes through the air. This move can be held to keep the user afloat/suspended in the air. It’s a fast attack with a low refresh. It deals 9,265 damage and has a refresh of 5 seconds.
X: Sand Spike (25)- [ ]
The user kicks the ground which summons 6 large spikes in front of the user. Each spike is pointy and gets bigger each spike. The spikes spawn in front of each other and will hit damage anything that touches it. The user has to be on the ground for the attack to work, if it’s thrown in the air nothing will happen. Each individual spike does 6,502 damage, with a refresh of 7 seconds. The damage may not seem like a lot but if aimed correctly more than one spike will hit an enemy, multiplying the damage.
C: Quicksand (50)- [ ]
The player will put their foot up and then kick the ground, which generates sand under the user’s foot in a circle that damage anyone or anything on it. Like all other attacks from this fruit, it can be held to keep the user suspended in the air. Oddly enough this will work while not touching the ground albeit it’ll lose any accuracy. It hits 25 times, each doing 377 damage in total dealing 9,425 damage. The speed of this attack is very fast, so it will almost seem instant. The cooldown is 8 seconds.
V: Sandstorm (500)- [ ]
The user summons a little tornado on the top of the players head and throws it where the cursor was pointing. As the tornado moves closer to its target it gets larger until it becomes a large tornado made of sand. This tornado sucks enemies in and has a good range for how far it can be thrown. The tornado hits 3 times, each hit dealing 5,015 damage in total doing 15,045 damage. It deals the exact same amount of damage as the last attack Floor. The refresh is 15 seconds, the move has an mid to high range and its MUCH faster than the bullet meaning with enough aim u can use it well for aerial combat.
E: Sand fly (100)- [ ]
The user turns into a cloud of sand and flies towards the cursor. The speed of this flight is pretty bad as its extremely slow and a better option is running. The refresh of this flight is 5-6 seconds.
Источник