Immersive engineering сад клоше удобрение

Immersive Engineering Is breaking Mystical Agriculture

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ToastedNuggets

Guest

Hey guys! This is my first post so hello, I’m Kayli. Today I wanted to talk about how Immersive Engineering has a machine called Garden Cloche that allows crops to be mass produced and mass grown. This for a low cost of-
4 iron
1 copper
2 glass
2 wood
2 iron plates
Infinite Water source
and Any amount of bone meal

This machine is at that low of a cost and holding less than 16,000 IF.

Something my friend and I have noticed while playing Sky Factory 3 1.10.2 is how OP this mod really is when used with Mystical Agriculture. While the machine harvests a crop it takes a crop a copies the seed and collects the drops, for example, it will harvest wheat and take a basic seed when harvesting, giving you 1 seed and 1 Wheat. We used a Darconium Tier 5 seed and harvested over 3,200 of these seeds within 10 minutes of harvesting with 12 Gardening Cloches. We started with 1 tier 5 seed and were able to get 3,200 of these that quickly? That’s insane and way overpowered for the cost of that machine.

It takes over 2,000 inferium essence to get 1 tier 4 inferium seed, over 36,000 inferium to get 18 of those seeds. That’s fair, but with 12 of this machine, we are able to get 28 of these tier 4 seeds in less than 2 minutes of the machine fully functioning. As seen above, the cost of this machine is cheap it takes less than 1 minute to make 1 of these machines and with 12 we can make over 60,000 inferium essance worth of seeds? That’s game breaking good if you ask me.

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We decided to void all the drops we collected from this as it’s just too good, and we enjoy playing the game too much to throw it away that fast. I was wondering if anything could be done about this, maybe the machine taken out of the game or something along those lines.

Thanks for your time
— Kayli

Источник

Garden Cloche

The Garden Cloche is a machine added by Immersive Engineering. It is used to grow crops placed in it.

Right-clicking it will open its GUI (Graphical User Interface). In the GUI, the top of the central two slots is where a seed can be placed, and below that the block that the seed grows on can be placed (usually Dirt).

GUI

In order to grow, Water and Redstone Flux (RF) are required; Water can be input through the lower front, back, or bottom ports, and RF can be input through the top, or through the lower left and right sides (anywhere with an orange dot, except through the front center block). Water, despite being strictly required, acts as a small Fertilizer boost when refilled by your fluid input systems. This boost dies down until the next time it receives water.

Garden Cloche front view` Back of cloche

When it has all its requirements, it will grow the crop, generating a product and its seeds, consuming 8 RF per tick. Items can be output through the front center side with the orange dot on it.

Output

Various Fertilizers can be added to increase the growth modifier (production speed), including Bone Meal. The growth modifier is listed on the left side of the GUI, along with the amount of Fertilizer. It can be added through the lower front, back, or bottom ports. Using Fertilizer does not increase energy consumption.

The Garden Cloche can be disabled via a Redstone signal.

List of supported crops [ ]

This section is a list.
However, it may be incomplete. You can help us by improving it. Learn how here.
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Seed Soil Outputs Mod
Bamboo Dirt Bamboo
Beetroot Seeds Dirt Beetroot (×2)

Beetroot Seeds

Brown Mushroom Podzol

Mycelium

Brown Mushrooms (×2)
Cactus Sand

Red Sand

Cacti (×2)
Carrot Dirt Carrots (×2)
Chorus Flower End Stone Chorus Fruit
Industrial Hemp Seeds Dirt Industrial Hemp Fiber
Industrial Hemp Seeds (×2)
Melon Seeds Dirt Melon
Nether Wart Soul Sand Nether Wart (×2)
Potato Dirt Potatoes (×2)
Pumpkin Seeds Dirt Pumpkin

Pumpkin Seeds

Red Mushroom Podzol

Mycelium

Red Mushrooms (×2)
Seeds Dirt Wheat (×2)

Seeds

Sugar Canes Sand

Red Sand

Sugar Canes (×2)
Canola Seeds Dirt Canola (×3)

Canola Seeds

AA
Coffee Seeds Dirt Coffee Beans (×3)

Coffee Seeds

AA
Flax Seeds Dirt String (×4)

Flax Seeds

AA
Rice Seeds Dirt Rice (×2)

Rice Seeds

AA
Hemp Seeds Dirt Hemp
Hemp Seeds
BTWM
Blastem Defiled Dirt

Defiled Grass

Blastem Fruit DL
Scuronotte Defiled Dirt

Defiled Grass

Defiled Sand

Scuronotte (×2) DL
Vilespine Defiled Dirt

Defiled Grass

Defiled Sand

Vilespine (×2) DL
Ender Lilly End Stone Ender Pearl EU2
Red Orchid Redstone Ore Redstone EU2

Crops from Pam’s HarvestCraft (crops grown from seeds, not trees), Mystical Agriculture (not in 1.16), and Attained Drops are also compatible with the Garden Cloche.

List of supported Fertilizers [ ]

1.12.2 [ ]

This article is a list.
However, it may be incomplete. You can help us by improving it. Learn how here.
Fertilizer Growth multiplier Required mod
Bone Meal 1.25
Fertilizer 1.25 Actually Additions
Dung 1.25 Better With Mods
Fertilizer 1.5 Forestry
Fertilizer 1.25 IndustrialCraft 2
Phyto-Gro 1.5 Thermal Foundation
Rich Phyto-Gro 1.75 Thermal Foundation
Fluxed Phyto-Gro 2 Thermal Foundation

1.16.5 [ ]

This article is a list.
However, it may be incomplete. You can help us by improving it. Learn how here.
Fertilizer Growth multiplier Required mod
Bone Meal 1.25

Источник

Immersive Engineering Cloche

The Cloche is a type of IRecipeManager and implements all the methods that are available to IRecipeManager’s, such as removeRecipe() and removeAll() . Along with the Cloche is the Cloche Fertilizer, which is also a type of IRecipeManager and implements all the methods that are available to IRecipeManager’s, such as removeRecipe() and removeAll() .

Render Types

Render types are used to define how the BlockState should render when the recipe is being grown in the Cloche.

The default type is «generic».

The following are valid types:

Методы

Add Recipe

The following script will add a recipe to the Cloche that uses an Oak Sapling as the seed input, the soil needed is Dirt, it will take 100 ticks to grow and will output an Apple, an Oak Sapling and five Oak Wood. The recipe will render an Oak Sapling while it is growing and it uses the «generic» render type.

ZenScript
Copy
// .addRecipe(string name, IIngredient seed, IIngredient soil, int time, IItemStack[] outputs, MCBlock renderBlock, @Optional("generic") string renderType) recipetype:immersiveengineering:cloche>.addRecipe("bonsai_oak", item:minecraft:oak_sapling>, item:minecraft:dirt>, 100, [item:minecraft:apple>, item:minecraft:oak_sapling>, item:minecraft:oak_wood> * 5], blockstate:minecraft:oak_sapling>.block, "generic"); 

Add Fertilizer

The following script will add a Fertilizer with a growth modifier of 6.0 that uses any Item from the Forge Dusts Sulfur tag.

ZenScript
Copy
// .addFertilizer(name as string, fertilizer as IIngredient, growthModifier as float) recipetype:immersiveengineering:fertilizer>.addFertilizer("sulfur_grow", tag:items:forge:dusts/sulfur>, 6.0F);

Remove Recipes

The following script will remove all recipes from the Cloche that outputs Melon.

ZenScript
Copy
// .removeRecipe(IItemStack output) recipetype:immersiveengineering:cloche>.removeRecipe(item:minecraft:melon>);

Remove Fertilizer

The following script will remove Bone Meal as a Fertilizer.

ZenScript
Copy
// .removeFertilizer(fertilizer as IItemStack) recipetype:immersiveengineering:fertilizer>.removeFertilizer(item:minecraft:bone_meal>);

Источник

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